Microinteractions: An interview with Dan Saffer
Dan Saffer talks about microinteractions, signature moments, and the importance of detail. For a transcript of this and other episodes, visit www.uxpod.com.
View ArticleWhere UI guidelines come from: An interview with Jeff Johnson
Jeff Johnson talks to Gerry Gaffney about user interface design guidelines, zombie processes, and why your first answer to the following question is typically wrong. A baseball and a bat together cost...
View ArticleUX: A client perspective
Catherine D'Elia talks to Gerry Gaffney about how UX contributed to the design of a new Jury Management Service. She says that explaining UX and getting buy-in are crucial.
View ArticleThe Moderators Survival Guide: An interview with Donna Tedesco and Fiona...
Donna Tedesco and Fiona Tranquada, authors of "The Moderator's Survival Guide" talk to Gerry Gaffney about moderation. They discuss styles like Friendly Face, Down to Business, Inquisitive Mind and...
View ArticleDesign for Kids: An interview with Debra Levin Gelman
Getting onto the floor for user research. Measuring PTR (Parental Threshold for the Revolting.) And designing products that engage, educate and entertain kids.
View ArticleDesigning good five-second tests: An interview with Paul Doncaster
What you can (and can’t) find out in five seconds, and how to design good tests to do so.
View ArticleService design: An interview with Andy Polaine
What is service design, and how does it relate to UX?
View ArticleReasonable doubt - Juries, the law and plain language: An interview with Prof...
Can we expect a jury of lay-people to interpret, understand and apply the law?
View ArticleThe importance of invalidation: Tomer Sharon on Lean User Research
Tomer Sharon talks bout Lean User Research.
View ArticleTransforming & Measuring: An Interview with Gerry McGovern
Gerry McGovern talks to Gerry Gaffney about the empowered customer and the consequent need to transform organisations.
View ArticleDogs, Doublethink and Deconstructing Beliefs: Liminal Dave Gray
Dave Gray describes "Liminal Thinking" and why it matters.
View ArticleStories from the field: An interview with Steve Portigal
Ethnographic researchers share their experiences in Steve's new book, "Doorbells, Danger and Dead Batteries: User Research War Stories."
View ArticleDefinitive Advice on Forms: An Interview with Jessica Enders
Jessica talks about good forms design. Layout, Flow, Language - and why not to use placeholder text
View ArticleDesign for Life: An interview with Karen Holtzblatt
The author of "Contextual Design" on the importance of immersion, and how to engage the entire team in the design process.
View ArticleVisual Communication: An interview with Alberto Cairo
Why everyone should learn to think like a professional, honest journal. What makes a good "infographic"? And how can we find the stories in our data, and tell those stories effectively?
View ArticleSEO, metadata and information architecture: An interview with Shari Thurow
Does metadata matter – and why? Shari Thurow talks about making your content usable and accessible for both humans and machines and the importance of information architecture.
View ArticleHow tech's lack of diversity affects its products: An interview with Sara...
Tech firms that are not themselves diverse can't be effective in meeting the needs of diverse audiences. Sara Wachter-Boettcher talks about how we've built exclusion into our algorithms.
View ArticleMean Time to "I Love You" - Amir Shevat talks about Chatbots
Slack's Amir Shevat talks about bots, and why you can't just port existing services to a bot, and about the power of conversational interfaces.
View ArticleDesigning for the best death possible: An interview with Matiu Bush
Matiu Bush talks about designing for the end of life.
View ArticleDesigning better meetings: An interview with Kevin M Hoffman
Kevin Hoffman talks about how to design and facilitate good meetings.
View ArticleMaking Cities Smarter: An Interview with Martin Tomitsch
Martin talks about the challenges and opportunities of designing for the connected, sensor- and data-enabled city of the future.
View ArticleUX in the Ubiquitous Bank: An Interview with Brett King
Brett King on the future of banking
View ArticleCompetence, autonomy, relatedness: Celia Hodent on games design
Celia Hodent talks about neuroscience, UX and games design.
View ArticleThe Boss is away: An interview with Michelle Spencer
Michelle talks about the challenge and opportunity of running a large team remotely.
View ArticleUser research in government: An interivew with Matthew McCallum
A nice case study of the value of a small number of in-depth interviews.
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